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Bounty hunter ps2 infinite jetpack
Bounty hunter ps2 infinite jetpack












bounty hunter ps2 infinite jetpack

#Bounty hunter ps2 infinite jetpack full

Without pressing any buttons, Jango is free to roam in full 3D, blasting whatever he sees, including civilians and innocents (hey, he's a bounty hunter). Using X to jump, and Square to fire, Jango can also use the jetpack to blast into the air up to 10 meters high and 20 meters on either side. Using Circle on the PS2 controller, players can easily switch weapons, which show up in symbol form on the lower right hand part of the screen. In areas that offer them, Jango can also access fixed turrets against the enemies that created them. Most weapons have unlimited ammo, while the grenades and the missile jetpack require pick-ups. After that, they're given the full spread of Jango's arsenal, including his default blasters (both hold infinite ammo), the whipcord (the one he used so deftly against Obi-Wan in Episode II), flamethrower, grenades, scanner, sniper rifle, the missile jetpack and a few others LucasArts wouldn't mention. Players get to tread through the first level without weapons, as they train using Jango's weapons and practice their hands at the controls (which were easy to use on the PlayStation 2 version unit we saw today).

bounty hunter ps2 infinite jetpack

What's interesting/strange about the game is that it essentially gives players the whole gamut of weapons and powers for Jango Fett right off the bat. But after all of the crazy Star Wars excitement settles down, and you look at Bounty Hunter squarely, it's your basic action-based shooter¿with a jetpack, of course. LucasArts will re-use and remix Star Wars Episode I and II music composed by John Williams with additional music by Jeremy Soule for the game. Unfortunately, the sound effects and music weren't available in the demo, but those we're told, are also being taken care of by Skywalker Sound. Right before LucasArts showed the game to the press, its internal artists had just injected the game with a batch of new textures, and even at this early stage Bounty Hunter holds great visual promise. Jango is powered with animations and moves that, while still a little clunky, pose good potential. The pre-alpha version we played was a little too early to make perfect sense of the game's final feel, but the basics are there. Playing as Jango Fett (not his son Boba Fett), I was able to take a look at about four different levels, each with various sub-plots and bounty goals. Getting the controller in my hand and playing Star Wars Bounty Hunter made me feel exactly like the mofo I had envisioned way back in the day. Today, I had the chance to dig a little deeper into the amoral world of a the cash-collecting bounty hunter. Armed with tons of cool gadgets, weapons, and a jetpack, there aren't any morals or scruples to hold you back from what you're really good at, which is collecting heads (preferably still twitching, but cold, dead ones are still good, too) for cash. You're a bounty hunter, a badass, hired assassin. You're not a light saber-wielding Jedi Knight, bound and determined to protect the good and find new young Jedis to guide the galaxy into infinite happiness. LucasArts' newest third-person action blaster puts a different light on the standard Star Wars title.

bounty hunter ps2 infinite jetpack

That was cool stuff back then, and now LucasArts is making a game based on the original Fett in Star Wars Bounty Hunter. Remember how you had to fight Boba Fett as a boss? How he had all those weapons, flew around using the jetpack, and was one tough bastard to knock off? And remember how much you wanted to be him, instead of being that goo-footed Dash Rendar? Yes. It seemed to me that some smart person at LucasArts was listening to all of those googily-eyed Nintendo 64 users (of which I was one) back when Star Wars Shadows of the Empire hit the N64 in 1996. You know, playing Star Wars Bounty Hunter today brought back some old memories.














Bounty hunter ps2 infinite jetpack